AI Insights · Timothy · April 2022
Top 5 School Games Apps Performance in Africa for Q1 2022
Explore the performance of the top 5 school games applications on a unified platform in Africa during the first quarter of 2022, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 school games applications on a unified platform in Africa demonstrated varied performance in terms of downloads, revenue, and active users. Here's a closer look at the trends for each app.
Bully: Anniversary Edition by Rockstar Games saw a steady weekly revenue, peaking at $325 in the final week of December 2021 and ending March 2022 with $192. Weekly downloads were minimal, reaching a high of 14 in the last week of February. Active users started at 12 in late December but saw no significant data points throughout the quarter.
Adventure Academy from Age of Learning, Inc. experienced fluctuations in weekly revenue, with notable peaks of $190 in late January and $181 in the third week of February. Downloads were sporadic, reaching a maximum of 12 in mid-January. Active users data showed a peak of 21 in mid-January before declining to 10 by late January.
Teacher Simulator by Kwalee Ltd exhibited consistent weekly downloads, starting at 10K in late December and peaking at nearly 6.8K in the last week of March. Weekly revenue varied, peaking at $83 in early February. Active users started at 17.9K in late December, with a decline to 7.8K by mid-February, followed by a rise to 12.9K by the end of March.
Papers Grade Please! from Lion Studios maintained high weekly downloads, starting at 120K in late December and peaking at 66.4K by the end of March. Weekly revenue was modest, with a peak of $149 in late December. Active users began at 237.4K in late December, showing a gradual increase to 128.9K by the end of March.
Idle High School Tycoon by Kolibri Games GmbH had modest weekly downloads, starting at 336 in late December and peaking at 860 in late January. Weekly revenue saw a peak of $119 in early February. Active users started at 1.7K in late December and reached a high of 2.4K by the end of January, before stabilizing at around 1.6K by the end of March.
This data is sourced from Sensor Tower, where you can find more detailed insights into the performance of these applications.